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Bionic Commando sequel to use Nvidia PhysX technology

To enhance games effects

NEWS: 11 August 2008 18:28 GMT by Verity Burns

Capcom, Grin Entertainment and Nvidia have jointly announced that Capcom's upcoming Bionic Commando video game will use GPU-accelerated NVIDIA PhysX technology to enhance the game’s debris, smoke, dust, and weapon effects.

Bionic Commando, which will be released by Grin in early 2009, is one of many titles to take advantage of NVIDIA PhysX technology.

“Capcom has also always been strong partners with Nvidia and with Bionic Commando we are taking things to a new level by adding GPU-accelerated PhysX to increase the title’s realism," said Ben Judd, producer of Bionic Commando at Capcom.

“Physics is changing the industry. We evaluated all of the commercial physics systems out there for gaming, and the choice was easy,” said Bo Andersson, CEO at Grin Entertainment.

“Nvidia PhysX runs faster than other solutions and it works across PCs and consoles, which is important to us because Bionic Commando will ship on all major platforms. We believe PhysX will help make the game seem even more lifelike and immersive.”

PhysX technology can apparently handle 10-20 times more visual complexity than what’s possible on today’s traditional PC platforms. It's now included in more than 140 games for PS3, Xbox 360, Nintendo Wii and PC.

While you wait for this sequel to arrive (due out later this year), Bionic Commando Rearmed - a remake of the original NES version - will be released on Xbox Live on August 13th worldwide, with PC availablity from the 14th. European dates for PSN release have not yet been announced.



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